Knowledge Base

This instruction can simultaneously cause up to 8 outputs to start blinking.

oo is the starting output number, X is the mask of outputs to blink.

Only outputs whose corresponding bit in X is ‘1’ will start blinking.  Any output whose X bit is ‘0’ will not blink, nor will it change state.

For example:

   LoadX    %01010001
BlinkM 5

This will cause outputs 5, 9 & 11 to start blinking.

See also Blink.