Knowledge Base

If the LCD is busy, go to the nominated line, otherwise drop through to the next instruction. See also Timing considerations.

Note: This instruction modifies UV

Dialect exclusions: Not available in dialects before 9. Also, not available on SPLat controllers that do not have onboard LCD support (please check the documentation for your specific board and Firmware version).

From dialect 16 this instruction is not needed because the OBLCD is fully buffered and will never block your program.